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Mixamo control rig blender
Mixamo control rig blender







I tried to Apply Transform after moving Rig 2 – but it ruins the arms (location offset) of the retargetting animation on Rig 2. But when I click play, the Rig auto jumps back to 0,0,0 – blocking my view. Then they move Rig 1 on X axis – so it doesnt block the view of their character (Rig 2). Q3: I see people import Mixamo animations (Rig 1), which import at 0,0,0 axis.

mixamo control rig blender

Q1: at # 11: When I retarget my rig to a Mixamo animation – my thumbs are rotated wrong. But IF I import this Character to Mixamo and rig > thumbs do rotate correctly (but animation problems with the thigh/crotch = mesh warp that only ARP is fixing).įor step 11, what is the correct way to Rotate the Thumb and apply that rotation to all Keyframes?

mixamo control rig blender

Tried importing another Mixamo animation (Slow Run) > Apply = thumbs still rotated wrong on Rig 2.ĭo not want to use Mixamo's rigger because the point of me using Blender to rig, is Mixamos rig window is too small = imprecise joint pins. (Rig 2 is in T pose.)Īnimation gets applied = Rig 2 goes to Pose animation. Source Bones = 3 Mixamo Thumbs (Rig 1) auto match to my 3 thumb bones (Rig 2)ĭid not click Auto Scale (doesnt seem to fix anything, or makes Rig 1 skel too small).ĪRP > “Re-target” (apply Rig 1 anim to Rig 2). Select my rig as Rig 2 > Build Bone List. (After Apply, Rig 1 resets to its default animation pose – which I think is normal.)ĪRP plugin tab: Select Mixamo as Rig 1. T pose activates, Check Preserve > Apply. It's my rig retarget that fails later.īlender > ARP plugin tab: Select Rig 1 > Redefine Rest pose. Idk if this matters because after Importing the Mixamo animation – their thumbs look correct. I tried the checkmarks for “Optimize For Blender” = on/off, doesnt seem to make a difference.Īutomatic Bone Orientation is On. Imported skinless Mixamo animation ( “Rig 1”) into Blender using Better FBX Importer. Saved with and without skin to test both (see their thumbs). I downloaded an Idle animation from Mixamo, using their girl bot character. Mixamo anim has 4 thumb bones (but one is a tip bone at end of finger/thumb, unused?).

mixamo control rig blender

Thumbs seem to have 3 thumb bones (rings). Year 2022: people should have this addon by now (searched old answers saying people dont have this).īlender 3 > Rigged my character mesh using Auto-Rig Pro, in T pose ( “Rig 2”). What is the issue? I don't want to manually reanimate my thumbs because I have 20 Mixamo animations to do. Q1: When I retarget my rig to a Mixamo animation – my thumbs are rotated wrong. (Idk if it's IK hands, no one taught me.) Problem: I rigged my character using Auto-Rig Pro. I searched “Auto-Rig Pro” thumb = no results.









Mixamo control rig blender